﻿using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace TomAndJerryMidnightSnack
{
    class LevelTask6:LevelTask
    {

        public LevelTask6()
        {
            CountDown = 3;
            CountUp = 1;
            CountLeft = 2;
            CountRight = 2;
            CountLoXo = 1;

            PhomatList = new List<Vector2>();
            PhomatList.Add(new Vector2 (2, 6));
            PhomatList.Add(new Vector2( 7, 9));

            KeyList = new List<Vector2>();
            KeyList.Add(new Vector2(6, 2));
            KeyList.Add(new Vector2(6,10));

            HoSauList = new List<Vector2>();

            WindList = new List<Vector2>();
            WindList.Add(new Vector2(4, 2));
            WindList.Add(new Vector2(5, 3));
            WindList.Add(new Vector2(7, 3));
            WindList.Add(new Vector2(8, 2));

            XoayList1 = new List<Vector2>();
            XoayList1.Add(new Vector2(6, 0));
            XoayList1.Add(new Vector2(6, 12));

            XoayList2 = new List<Vector2>();

            DoorStartLocation = MatrixLocation.getInstance().ListLocationDoorLeft[3];
            DoorStopLocation = MatrixLocation.getInstance().ListLocationDoorRight[3];

            StartLocation = new Vector2(3,9);
            StopLocation = new Vector2(9,9);

            Direct = (int) MatrixLocation.DIRECTIONS.DOWN;
            DirectWin = (int)MatrixLocation.DIRECTIONS.RIGHT;

            CurrentFrame = 0;

            UpListReady = new List<Vector2>();
            DownListReady = new List<Vector2>();
            LeftListReady = new List<Vector2>();
            RightListReady = new List<Vector2>();
        }
    }
}
